Giulio Barbero
Promovendus
- Naam
- G. Barbero
- Telefoon
- +31 71 527 4799
- g.barbero@liacs.leidenuniv.nl
- ORCID iD
- 0000-0003-1258-4915
Promovendus
- Wiskunde en Natuurwetenschappen
- Leiden Inst of Advanced Computer Science
- Barbero G., Bonsangue M.M. & Hermans F.F.J. (2023), How to Evaluate Games in Education: A Literature Review. Anutariya C., Liu D., Kinshuk T.A., Yang J. & Chang M. (red.), Proceedings of the 7th International Conference on Smart Learning Environments: smart learning for a sustainable society. 7th International Conference on Smart Learning Environments.ICSLE 2023 31 augustus 2023 - 1 september 2023. Lecture Notes in Educational Technology . Singapore: Springer. 32-41.
- Gómez-MaureiraA.: Kniestedt I. Barbero B. & Humain Preuss M. (2022), An explorer’s journal for machines: exploring the case of Cyberpunk 2077, Journal of Gaming & Virtual Worlds 14(1): 111-135.
- Barbero G., Gómez-Maureira M. A. & Hermans F.F.J. (2020), Computational thinking through design patterns in video games. Yannakaki G.N., Liapis A., Kyburz P., Volz V., Khosmood F. & Lopes P. (red.), FDG '20: Proceedings of the 15th international conference on the foundations of digital games. FDG '20: International Conference on the Foundations of Digital Games 15 september 2020 - 18 september 2020. New York, U.S.A.: Association for Computing Machinery. 111.
- Gómez Maureira M.A., Barbero G., Freese M. & Preuss M. (2020), Towards a taxonomy of AI in hybrid board games. Yannakakis G.N., Liapis A., Kyburz P., Volz V., Khosmood F. & Lopes P. (red.), FDG '20: Proceedings of the 15th international conference on the foundations of digital games. FDG '20: International Conference on the Foundations of Digital Games 15 september 2020 - 18 september 2020. New York, U.S.A.: Association for Computing Machinery.