Maarten Lamers
Assistant Professor
- Name
- Dr. M.H. Lamers
- Telephone
- +31 71 527 7033
- m.h.lamers@liacs.leidenuniv.nl
- ORCID iD
- 0000-0003-2672-5475
Cross-disciplinary researcher, combining AI and computer science with other interests and playful thinking.
More information about Maarten Lamers
News
I'm a cross-disciplinary researcher, combining AI and computer science with other interests. My work typically approaches academia in a playful manner, both in subject and in method. I believe that playfulness can be a valuable asset in academic work. This approach is central also in the Media Technology Master-of-Science program, where I lecture.
Playfulness
Themes that reappear in my research and lecturing are artificial intelligence, robots, hybrid bio-digital systems, and of course playfulness.
You may be interested to know that I was selected by Vrij Nederland (2015) as one of the "most inspiring technologists, inventors and tinkerers in The Netherlands". Also, I gave a TEDx talk entitled "Academic Freedom for the Young" in which I argue that academic playfulness should be a student's right.
Bio
My formal education focussed mainly on AI. For my PhD diploma (Leiden University, 2001) I applied neural network techniques to data analysis problems in environmental epidemiology at the Dutch National Institute of Public Health and the Environment (RIVM). My Master's degree in computer science (Utrecht University, 1993) was obtained after specializing in neural networks for medical image processing. In 1992 I was an exchange student at the University of Wisconsin in Madison, USA. I was born in 1968, should you want to know.
Since 2002 I'm an assistant professor within Leiden University s computer science institute (LIACS). I'm a member of their Media Technology MSc program's executive committee and lecture in the same program. My research is cross-disciplinary, combining AI and computer science with other interests.
Outside the university's walls, I co-founded the LaserMaxx lasergame brand, a major brand of lasergames worldwide, for which I still design game technology. Through this work, I was a technical game producer for national TV-show "Wie is de Mol?" (2000-2014).
Public speaking
Frequenty, I speak at events, companies and schools, from small to very large. Audiences for which I speak regularly include creative industry professionals, educators, and museum/cultural audiences. Most topics I can explain for varying audience knowledge levels. For example, I have explained to children how AI works, but also given opening keynote lectures at conferences. I speak comfortably in both Dutch and English. My speaking style has been described as "energetic" and "educational". Topics that I speak about mostly involve:
- Artificial Intelligence and Creativity
- Robots with human qualities (together with my colleague Peter van der Putten; see our website "Bots Like You")
- How Artificial Intelligence works
- Creativity and playfulness in research
Other topics that I have talked about are animals and micro-organisms in computer systems, and virtual reality and memory.
Assistant Professor
- Science
- Leiden Inst of Advanced Computer Science
- Xu D., Lamers M.H. & Heide E.F. van der (2024), Describing and comparing co-located interaction in interactive art using a relational model. Brooks A.L. (Ed.), ArtsIT, interactivity and game creation. ArtsIT 2023. ArtsIT 2023: ArtsIT, Interactivity and Game Creation 27 November 2023 - 29 November 2023. Lecture Notes of the Institute of Computer Sciences, Social Informatics and Telecommunications Engineering no. 565. Cham: Springer. 198-217.
- Lamers M.H. (2023), A computer scientist’s view on machine learning and creativity. Anutariya C. & Bonsangue M.M. (Eds.), Data science and artificial intelligence. Data Science and Artificial Intelligence. DSAI 2023 27 November 2023 - 29 November 2023. Communications in Computer and Information Science no. 1942. Singapore: Springer. 325-335.
- Wong-A-Foe D., Barendregt B.A. & Lamers M.H. (2023), Exploring AI and islam in Indonesian education: an anthropological inquiry, 2023 international conference on electrical engineering and informatics (ICEEI). International Conference on Electrical Engineering and Informatics 10 October 2023 - 11 October 2023. 2023 International Conference on Electrical Engineering and Informatics: IEEE. 1-5.
- Lamers M.H. 16 November 2023, Creative beroepen veranderen [Creative professions are about to change]. AI en Onderwijs S1/E14. Metis Onderwijsadvies [podcast].
- Visser M., Duijn M.J. van, Tong S. & Lamers M.H. (2022), Love language: dating app biographies as indicator for mate choice criteria. European Human Behaviour & Evolution Association (EHBEA) Annual Conference 2022, Leipzig. 19 April 2022 - 22 April 2022. [conference poster].
- Lamers M.H. & Eck W.J.O.M. van (2022), Microbial content generation for natural terrains in computer games, Frontiers in Computer Science 4: 826412.
- Li J., Lamers M.H. & Riedl R. (2022), Fewer faces displayed simultaneously, less videoconference fatigue in distance learning? : An Experimental Study. In: Proceedings of the international conference on information systems: digitization for the next generation (ICIS 2022). no. 2: Association for Information Systems.
- Lamers M.H. & Lanen M. (2021), Changing between virtual reality and real-world adversely affects memory recall accuracy, Frontiers in Virtual Reality 2: 602087.
- Schreuter D., Putten P.W.H. van der & Lamers M.H. (2021), Trust me on this one: conforming to conversational assistants, Minds and Machines 31: 535-562.
- Wu J., Lamers M.H. & Kowalczyk W.J. (2020), Being creative : a cross-domain mapping network. Cardoso F.A., Machado P., Veale T. & Cunha J.M. (Eds.), Proceedings of the 11th International Conference on Computational Creativity. Eleventh International Conference on Computational Creativity (ICCC'20) 7 September 2020 - 11 September 2020: Association for Computational Creativity (ACC). 220-227.
- Lamers M.H. 1 March 2019, "Is de Computer de Componist van de Toekomst?", BNR Questcast (podcast), BNR Nieuwsradio 1-3-2019. BNR Questcast. BNR Nieuwsradio [podcast].
- Sleutels J.J.M. & Lamers M.H. (Screenwriter) (2019), Thinking about AI short film. Leiden: Leiden University (Universiteit Leiden). [film].
- Sleutels J.J.M. & Lamers M.H. (Screenwriter) (2019), Thinking about Artificial Intelligence short film. Leiden: Leiden University (Universiteit Leiden). [film].
- Lamers M.H. 1 March 2019, Is de computer de componist van de toekomst? [Are computers the musical composers of the future?]. BNR Questcast [podcast].
- Lamers M.H., Putten P.W.H. van der & Azurin K.A. 28 February 2019, ROBOpod: Part 1 – Eccentric Electric. Ars Leonardocast. Leonardo/ISAST [podcast].
- Eck W.J.O.M. van & Lamers M.H. (2018), Player Expectations of Animal Incorporated Computer Games. Chisik Y., Jussi H., Khaled R., Luis J. & Alexandra P. (Eds.), Intelligent Technologies for Interactive Entertainment. INTETAIN 2017. 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017) 20 June 2017 - 22 June 2017 no. LNICST 215. Cham: Springer. 1-15.
- Putten P.W.H. van der & Lamers M.H. (2018), Bots Like You, Terugkoppeling, periodiek van de Nederlandse Vereniging voor het Onderwijs in de Natuurwetenschappen 27(1): 14-16.
- Lamers M.H. & Putten P.W.H. van der (2018), Speels Onderzoek, Terugkoppeling, periodiek van de Nederlandse Vereniging voor het Onderwijs in de Natuurwetenschappen 27(1): 6-8.
- Lamers M.H. (2018), Presentation at NRClive, "Over Verrassende Robots en Onszelf". [other].
- Lanen M. & Lamers M.H. (2018), Context-Dependent Memory in Real and Virtual Reality. In: Bourdot P., Cobb S., Interrante V., Kato H. & Stricker D. (Eds.), Virtual Reality and Augmented Reality (EuroVR 2018). Lecture Notes in Computer Science no. 11162. Cham: Springer Publishing. 177-189.
- Eck W.J.O.M. van & Lamers M.H. (2018), Mapping the Field of Organism-Involved Computer Games, Proceedings of the 13th International Conference on the Foundations of Digital Games (FDG '18). 13th International Conference on the Foundations of Digital Games 7 August 2018 - 10 August 2018. New York: ACM. 7.
- Hees M. van, Putten P.W.H. van der & Lamers M.H. (2018), "Disciples of the Heinous Path: Exploring Label Structure in Heavy Metal Genres". Atzmueller M. & Duivestein W. (Eds.), 30th Benelux Conference on Artificial Intelligence. Benelearn 2018: The annual machine learning conference of the Benelux 8 November 2018 - 9 November 2018.
- Lamers Maarten H. (2017), TEDx Talk "Academic Freedom for the Young" (TED.com). [other].
- Verkoelen S.D., Lamers M.H. & Putten P.W.H. van der (2017), Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines. Correia J., Ciesielski V. & Liapis A. (Eds.), Computational Intelligence in Music, Sound, Art and Design (EvoMUSART 2017). Lecture Notes in Computer Science. 6th International Conference on Computational Intelligence in Music, Sound, Art and Design (EvoMUSART 2017) 19 April 2017 - 21 April 2017 no. 10198. Cham: Springer. 321-337.
- Arenas Rebolledo Y.S., Putten P.W.H. van der & Lamers M.H. (2017), Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test. Correia J., Ciesielski V. & Liapis A. (Eds.), Computational Intelligence in Music, Sound, Art and Design. 6th International Conference on Computational Intelligence in Music, Sound, Art and Design (EvoMUSART 2017) 19 April 2017 - 21 April 2017 no. LNCS 10198. Cham: Springer. 262-274.
- Eck W.J.O.M. van & Lamers M.H. (2015), Biological Content Generation: Evolving Game Terrains Through Living Organisms. Johnson C., Carballal A. & Correia J. (Eds.), Evolutionary and Biologically Inspired Music, Sound, Art and Design (Lecture Notes in Computer Science Vol. 9027). 4th International Conference, EvoMUSART 2015 8 April 2016 - 10 April 2016 no. LNCS 9027. Cham: Springer. 224-235.
- Geurtsen A., Lamers Maarten H. & Schaaf M.J.M. (2015), Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs — A Case for Animal Welfare Informatics. Chorianopoulos K., Divitini M., Baalsrud Hauge J., Jaccheri L. & Malaka R. (Eds.), Entertainment Computing - ICEC 2015 (Lecture Notes in Computer Science Vol. 9353). 14th International Conference, ICEC 2015 29 September 2015 - 2 October 2015. Trondhei,: Springer International Publishing. 238-251.
- Leeuwen J.P. van, Stappers P.J., Lamers Maarten H. & Thissen M.J.M.R. (2014), Creating the Difference: Proceedings of the Chi Sparks 2014 Conference. Den Haag: The Hague University of Applied Sciences & Chi Nederland.
- Lamers M.H., Putten P.W.H. van der & Verbeek F.J. (2014), Observations on Tinkering in Scientific Education. In: Cheok A.D., Nijholt A. & Romão T. (Eds.), Entertaining the Whole World. Human-Computer Interaction Series. London: Springer-Verlag. 137-145.
- Quanjer A.J. & Lamers M.H. (2014), Breaking Usability Rules to Enable Reflection. Leeuwen J.P. van, Stappers P.J., Lamers Maarten H. & Thissen M.J.M.R. (Eds.), Creating the Difference: Proceedings of the Chi Sparks 2014 Conference. . Den Haag: The Hague University of Applied Sciences & Chi Nederland. 122-125.
- Lamers Maarten H. (2014), The AR Curse, AR[t] Magazine (May 2014): 40-41.
- Lamers Maarten H., Verbeek F.J. & Putten P.W.H. van der (2013), Tinkering in Scientific Education. Reidsma D., Katayose H. & Nijholt A. (Eds.), Advances in Computer Entertainment. no. Lecture Notes in Computer Science 8253: Springer-Verlag. 568-571.
- Weber M. & Lamers M.H. (2013), Finding News in a Haystack — Event Based News Clustering with Social Media Based Ranking, Proceedings 2013 IEEE Third International Conference on Cloud and Green Computing (CGC). 321-326.
- Lamers Maarten H. (2013), [t]AR: Tactile Augmented Reality, AR[t] Magazine (04 (November 2013)): 32-33.
- Lamers Maarten H. (2013), Pre-Digital AR, AR[t] Magazine (03): 24-25.
- Eck W. van & Lamers Maarten H. (2013), Hybrid Biological-Digital Systems in Artistic and Entertainment Computing, Leonardo Music Journal 46(2): 151-158.
- Rooij A. de, Broekens J. & Lamers M.H. (2013), Abstract Expressions of Affect, International Journal of Synthetic Emotions 4(1): 1-31.
- Lamers Maarten H. & Eck W. van (2012), Why Simulate? Hybrid Biological-Digital Games. Di Chio C. (Ed.), Applications of Evolutionary Computation (EvoApplications 2012). : Springer. 214-223.
- Waardenburg T., Winkel R. & Lamers M.H. (2012), Normative Social Influence in Persuasive Technology: Intensity versus Effectiveness. Bang M. & Ragnemalm E.L. (Eds.), Persuasive Technology - Design for Health and Safety (Persuasive 2012). : Springer. 145-156.
- Weber M. & Lamers Maarten H. (2012), Finding News in a Haystack: Event Based News Clustering with Social Media Based Ranking [poster], Proceedings International Workshop on Web Science. . Leiden.
- Weber Martin & Lamers Maarten H. (2012), Finding News in a Haystack: LIACS, Leiden University.
- Lamers Maarten H. (2012), Augmented Belief in Reality, AR[t] Magazine (02): 34-35.
- Lamers Maarten H. (2012), Re-introducing Mosquitos, AR[t] Magazine (01): 28-29.
- Traub M.C. & Lamers Maarten H. (2011), A Semantic Centrality Measure for finding the Most Trustworthy Account, IADIS International Journal on Computer Science an Information Systems 6(1): 45-57.
- Herik H.J. van den, Lamers M.H. & Verbeek F.J. (2011), Understanding the artificial, International Journal of Social Robotics 3(2): 107-109.
- Boer Thijs de & Lamers Maarten H. (2011), Changing typographic elements of eBooks without disturbing the reader's experience: the basis for a richer story, Proceedings of the CHI Sparks Conference 2011. .
- Ruhl A. & Lamers Maarten H. (2011), Experiments with Galvanic Vestibular Stimulation in Daily Activities: An Informal Look into its Suitability for HCI, Proceedings of the CHI Sparks Conference 2011. .
- Lamers M.H. & Verbeek F.J. (Eds.) (2011), Human-Robot Personal Relationships (HRPR 2010). Lecture Notes of the Institute of Computer Sciences, Social Informatics and Telecommunications Engineering no. 59. Heidelberg Berlin: Springer.
- Traub M.C., Lamers Maarten H. & Walter W. (2010), A Semantic Centrality Measure for Finding the Most Trustworthy Account, Proceedings of the IADIS International Conference Informatics 2010. 117-125.
- Fassaert J. & Lamers Maarten H. (2009), Information Design for Getting Difficult Issues Across: From Trial Experiences to Education, Proceedings 13th Computer-Human Interaction Netherlands Conference. 13th Computer-Human Interaction Netherlands Conference 3 April 2014 - 3 April 2014 43-45.
- Slob J. & Lamers Maarten H. (2009), The Human Processor: Changing the relation between Human and Computer, Proceedings of the 13th Computer-Human Interaction Netherlands Conference. 75-79.
- Gavrielidou E. & Lamers Maarten H. (2009), Landmarks and Time-pressure in Virtual Navigation: Towards Designing Gender-neutral Virtual Environments, Facets of Virtual Environments. . Lecture Notes of the Institute of Computer Sciences, Social Informatics and Telecommunications Engineering: Springer. 60-67.
- Kallergi A. & Lamers Maarten H. (2008), Word-of-Mouth: A Technologically Mediated Agent Provocateur, Proceedings of the Nordic Digital Excellence in Museums Conference (NODEM 08). .
- Eck W. van & Lamers Maarten H. (2006), Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets, Entertainment Computing. 31-36.
- Boer Clim de & Lamers Maarten H. (2004), Electronic Augmentation of Traditional Board Games, Entertainment Computing. : Springer. 441-444.
- Lamers Maarten H., Kok J.N. & Lebret E. (1998), Combined Neural Network Models for Epidemiological Data: Modelling Heterogeneity and Reduction of Input Correlation. In: Smith G.D., Steele N.C. & Albrecht R.F. (Eds.), Proceedings of the International Conference on Artificial Neural Networks and Genetic Algorithms (ICANNGA'97): Springer-Verlag. 147-151.
- Lamers Maarten H., Kok J.N. & Lebret E. (1998), Multilevel Nonlinearity Study Design. In: , Proceedings of the IEEE International Joint conference on Neural Networks (Alaska) 730-734.
- Lamers Maarten H. (1998), Research Project Description "Data mining applied to data on respiratory effects of air pollution", SIGBIO Newsletter 18(3): .